Disassembling the Internals of the Xbox 360

To continue further, you will need to first remove the DVD drive. Simply hold the drive and lift up. You will notice that the Xbox 360's DVD drive uses a Serial ATA interface which keeps things very tidy compared to the original Xbox. At this point, remove both the power supply cable and Serial ATA cable from the DVD drive and then from the motherboard.


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The fan shroud can now be removed by simply twisting the cover until it pops off. The shroud is held in place by one clamp that attaches to the actual fans. Just be careful at this point not to break the clamp.


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Next, remove the RF unit at the front of the Xbox 360 by removing the small black torx screws using a T6 screwdriver. Then you must remove the plastic cover on the front of the RF unit by unlatching the top and bottom of the plastic cover. Once you have done this, you will reveal the third screw holding the RF unit to the chassis. Remove the last screw and pull out the RF unit. Lastly, remove the power connections for the fans. You can now lift the motherboard out of the metal chassis.


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As a reminder, the Xbox 360 is a delicate equipment and must be treated with care at all times. Ensure that you frequently ground yourself to discharge any build up static which can severely harm your Xbox 360.

Removing the Outer Shell Disassembling the Xbox 360 HDD
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  • fuzzynavel - Wednesday, November 16, 2005 - link

    Thanks for the article....shame slash-dot has killed your bandwidth!!

    Seems like a good point about overheating...maybe worth waiting till 65nm chips start showing up...won't get one in the UK till way after christmas anyway!!(haven't pre-ordered)
  • Face27 - Wednesday, November 16, 2005 - link

    Is it my connection or is anandtech being really slow, its not loading any of the pictures which is what I wanna look at. I'm guessing this is quite a popular article.
  • zech - Wednesday, November 16, 2005 - link

    The article was slashdotted:
    http://games.slashdot.org/games/05/11/16/1432205.s...">http://games.slashdot.org/games/05/11/1...5.shtml?...

    Anandtech's servers aren't handling this /. very well. But this is one of the first Xbox360 interal reviews (in a PC-hardware sort of fashion), so I'm sure every Xbox360 forum out there is posting links to it.
  • ItsOnlyMonday - Wednesday, November 16, 2005 - link

    Yes, these pictures are on multiple forums, somee even lack proper credits.. :-\
  • gamigin - Wednesday, November 16, 2005 - link

    [quote]
    game developers shouldn't run into capacity limitations on Xbox 360 discs anytime soon
    [/quote]

    Prominent game developers disagree

    From "http://www.eurogamer.net/article.php?article_id=56...">http://www.eurogamer.net/article.php?article_id=56.... Note that this interview was before the next gen console debate in 2004.
    [quote]
    The danger is currently the storage medium (DVD), and one we thing we’re all praying for in the next round of hardware is that they don’t just go, ‘It’s DVD again’. We’ve done some clever stuff with compressing it, but we were virtually full on the disc with Vice City – this time we’re overfilling the disc to the max.”
    [/quote]
  • quanta - Wednesday, November 16, 2005 - link

    If the developers worry about that much on not enough space to store sound samples, they should have invested on text to speech technology a long time ago, instead of relying on prerecorded sample. Unlike the cheesy Macintalk TTS in the 1980s, modern TTS can accurately simulate human speeches, even the emotional tones. Hey, Ananova uses it, does it not? That way the developers don't even have to worry about rehiring dead/retired/on-strike workers doing voices for games based on century-old movies!
  • gamigin - Wednesday, November 16, 2005 - link

    Voice synthesis is great but it's really not at the point of replacing voice actors for dramatic games. Can you imagine watching a movie with the voices of your favorite actor dubbed in by a computer? Not quite the same.

    Also, it's more than just voice overs; a lot of space is used for graphics, models, textures, landscapes, animation data, sound effects, and music.

    Most current games don't need more capacity than standard DVD at the moment but some definitely do and others could at least take advantage of it.
  • quanta - Wednesday, November 16, 2005 - link

    Actually, the emotionalal aspect of TTS is already been done by http://www.computing.dundee.ac.uk/staff/irmurray/s...">various people. In fact, many commercial grade TTS software that supports http://www.w3.org/TR/speech-synthesis/">SSML already able generate emotionally sounding voices. It's not Microsoft's fault that game developers don't try to use/refine the existing TTS engines to make them usable for voice acting applications.
  • Xenoterranos - Thursday, November 17, 2005 - link

    Ywah, sure, but can you get a computer to do a dead-on Ray Liotta? I think not my friends, I think not!
  • quanta - Tuesday, December 6, 2005 - link

    Why don't you try it first before commenting? You can find some demos on http://www.nuance.com/realspeak/rvoice/english.asp">Nuance rVoice's site. Depending on the title, the TTS voices sound better than the real live voices in some games.

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