An even more updated Test Suite

In Part 1 we introduced our new test suite; this edition brings some refinements and four additions, but (believe it or not) it is still not complete. It isn't our goal to simply throw numbers into space and see what happens, so we are really focusing on honing our benchmarks to make them as robust and accurate as possible. As such, we have had to forgo a few additions that we really wanted to make, and we've had to drop one of the titles we had included in Part 1. This is how the new suite looks as things stand for this article:

Aquamark3

C&C Generals: Zero Hour

EVE: The Second Genesis

F1 Challenge '99-'02

Final Fantasy XI

GunMetal

Halo

Homeworld 2

Jedi Knight: Jedi Academy

Neverwinter Nights: Shadow of Undrendtide

SimCity 4

Splinter Cell

Tomb Raider: Angel of Darkness

Tron 2.0

Unreal Tournament 2003

Warcraft III: Frozen Throne

Wolfenstein: Enemy Territory

X2: The Threat

Our previous Flight Simulator benchmark just didn't push the game far enough, and we are hard at work trying to find a benchmark that better reflects gameplay and is completely repeatable. We have really appreciated your feedback, and we ask that you continue to suggest games for possible inclusion in the suite. Just so you'll know what we already have slated to make it in "When their done" (to borrow from 3DRealms), these games will be added either as we finalize a benchmarking procedure for them or as they are released:

Doom3

MS Flight Simulator 2004

Battlefield 1942: Secret Weapons of WWII

Halflife 2

FIFA Soccer 2004

We wanted to include Battlefield in this review unfortunately we were still unable to come up with a repeatable test to include. We have looked at other tests on the net and would rather use something a bit more scientific if possible but it's going to take some more time. If anyone from the Battlefield community has any suggestions on how to reliably benchmark the game, we're all ears.

 

As we received some criticism that the CPU we used in Part 1 wasn't fast enough, we upgraded our testbed for Part 2; the test system we used is as follows:

AMD Athlon64 FX51

1GB DDR400 (2x512MB)

nForce3 motherboard

With all of that out of the way, it's time to get to the benchmarks…

Index Aquamark3 IQ
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  • Anonymous User - Saturday, October 11, 2003 - link

    Great job with the review. I'm so happy to finally see benchmarks in more than just FPS's. I'm always curious to see what kind of benefits can be had by upping my video card in RTS games for example. Take a rest, your brain must be fried from all that benching.

    One question. I have an LCD monitor and I can't get Generals:Zero Hour to run at 1280x1024. How did you manage to get that resolution for your benches since it is not offered in the game menu?
  • Anonymous User - Friday, October 10, 2003 - link

    Anadtech is a total liar. The 52.14 quality of picture sucks and so does my 5900 card sucks. Its garbage like it was before and the 52.14 drivers for sure are not helping it become better. As for the pictures i dont know how he dares even to say there is no difference in quality it for sure is a big problem the quality with all the games and programs i tried out.

  • Anonymous User - Friday, October 10, 2003 - link

    The TRYTH about the det. 52.14 driver:

    A) OpenGL filtering appears to be just fine.

    B) D3D filtering suffers from the following "optimizations"

    Application Mode:
    1) True trilinear is never utilized at all...on any texture stages. It's now all "pseudotrilinear"

    Control Panel Mode
    1) Same pseudotrilear as above
    2) Proper Aniso level selection is only applied to texture stage 0. No matter what the aniso level selected (2x-8x), only 2x is applied to stages 1-7.
  • Anonymous User - Thursday, October 9, 2003 - link

    I'd like to know what happened to all the CPU scaling analysis? I hope there's a part 3 which includes these same cards.
  • Anonymous User - Thursday, October 9, 2003 - link

    Good to see you are reworking the Flight Sim 9 BM. Your achieved FR in part 1 were so much higher than what real simmers are getting. Many people would be happy to get a reliable 25 FPS out of the game. Once there we can worry about IQ. So you need to push the texture sliders etc to put a real load on the system in this game. A continuing argument with this game is the importance of CPU/memory relative to graphics card in achieving acceptable frame rates. Anything in your testing that could shed light on this would be invaluable.

    scott s.
    .
  • Pete - Thursday, October 9, 2003 - link

    As long as I'm bothering you, I'd like to request Halo numbers with AF for your next review/roundup. AF really spruces up IQ, IMO, and it's a shame (almost pointless) to buy $500 cards and not run at the highest IQ possible. I'd also appreciate comparison pics with AF, as well. Thanks!
  • Pete - Thursday, October 9, 2003 - link

    Whoops, that was the URL of the inline pic, which works. This is the (broken) link to the large pic: http://images.anandtech.com/reviews/video/roundups...
  • Pete - Thursday, October 9, 2003 - link

    Derek, the Halo Det45.23 large pic link doesn't work: http://images.anandtech.com/reviews/video/roundups...
  • Anonymous User - Thursday, October 9, 2003 - link

    Might I suggest you remove the Tech part of your
    Sitename ? there's not much tech anymore
    Anyway this is not about Nv vs Ati, it is Nv vs DX9, It still states on NVidia's site, the FX series are DX9 card which they are not!!
    Inform the people as it should & not as your Nv-Paymaster is telling you!!
  • Anonymous User - Thursday, October 9, 2003 - link

    "We still urge our readers not to buy a card until the game they want to play shows up on the street."

    What if we want to play DNF? Should I just wait till it's done?

    Sounds like you're in nVidia's pocket more like it. Most people like games, not just one... so upgrading has immediate effects for most.

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