The 2017 Benchmark Suite

For our review, we are implementing our fresh CPU testing benchmark suite, using new scripts developed specifically for this testing. This means that with a fresh OS install, we can configure the OS to be more consistent, install the new benchmarks, maintain version consistency without random updates and start running the tests in under 5 minutes. After that it's a one button press to start an 8-10hr test (with a high-performance core) with nearly 100 relevant data points in the benchmarks given below for CPUs, followed by our CPU gaming tests which run for 4-5 hours for each of the GPUs used. The CPU tests cover a wide range of segments, some of which will be familiar but some of the tests are new to benchmarking in general, but still highly relevant for the markets they come from.

Our new CPU tests go through six main areas. We cover the Web (we've got an un-updateable version of Chrome 56), general system tests (opening tricky PDFs, emulation, brain simulation, AI, 2D image to 3D model conversion), rendering (ray tracing, modeling), encoding (compression, AES, h264 and HEVC), office based tests (PCMark and others), and our legacy tests, throwbacks from another generation of bad code but interesting to compare.

All of our benchmark results can also be found in our benchmark engine, Bench.

A side note on OS preparation. As we're using Windows 10, there's a large opportunity for something to come in and disrupt our testing. So our default strategy is multiple: disable the ability to update as much as possible, disable Windows Defender, uninstall OneDrive, disable Cortana as much as possible, implement the high performance mode in the power options, and disable the internal platform clock which can drift away from being accurate if the base frequency drifts (and thus the timing ends up inaccurate).

Web Tests on Chrome 56

Sunspider 1.0.2
Mozilla Kraken 1.1
Google Octane 2.0
WebXPRT15

System Tests

PDF Opening
FCAT
3DPM v2.1
Dolphin v5.0
DigiCortex v1.20
Agisoft PhotoScan v1.0

Rendering Tests

Corona 1.3
Blender 2.78
LuxMark v3.1 CPU C++
LuxMark v3.1 CPU OpenCL
POV-Ray 3.7.1b4
Cinebench R15 ST
Cinebench R15 MT

Encoding Tests

7-Zip 9.2
WinRAR 5.40
AES Encoding (TrueCrypt 7.2)
HandBrake v1.0.2 x264 LQ
HandBrake v1.0.2 x264-HQ
HandBrake v1.0.2 HEVC-4K

Office / Professional

PCMark8
Chromium Compile (v56)
SYSmark 2014 SE

Legacy Tests

3DPM v1 ST / MT
x264 HD 3 Pass 1, Pass 2
Cinebench R11.5 ST / MT
Cinebench R10 ST / MT

CPU Gaming Tests

For our new set of GPU tests, we wanted to think big. There are a lot of users in the ecosystem that prioritize gaming above all else, especially when it comes to choosing the correct CPU. If there's a chance to save $50 and get a better graphics card for no loss in performance, then this is the route that gamers would prefer to tread. The angle here though is tough - lots of games have different requirements and cause different stresses on a system, with various graphics cards having different reactions to the code flow of a game. Then users also have different resolutions and different perceptions of what feels 'normal'. This all amounts to more degrees of freedom than we could hope to test in a lifetime, only for the data to become irrelevant in a few months when a new game or new GPU comes into the mix. Just for good measure, let us add in DirectX 12 titles that make it easier to use more CPU cores in a game to enhance fidelity.

Our original list of nine games planned in February quickly became six, due to the lack of professional-grade controls on Ubisoft titles. If you want to see For Honor, Steep or Ghost Recon: Wildlands benchmarked on AnandTech, please point Ubisoft Annecy or Ubisoft Montreal in my direction. While these games have in-game benchmarks worth using, unfortunately they do not provide enough frame-by-frame detail to the end user, despite using it internally to produce the data the user eventually sees (and it typically ends up obfuscated by another layer as well). I would instead perhaps choose to automate these benchmarks via inputs, however the extremely variable loading time is a strong barrier to this.

So we have the following benchmarks as part of our 4/2 script, automated to the point of a one-button run and out pops the results four hours later, per GPU. Also listed are the resolutions and settings used.

  • Civilization 6 (1080p Ultra, 4K Ultra)
  • Ashes of the Singularity: Escalation* (1080p Extreme, 4K Extreme)
  • Shadow of Mordor (1080p Ultra, 4K Ultra)
  • Rise of the Tomb Raider #1 - GeoValley (1080p High, 4K Medium)
  • Rise of the Tomb Raider #2 - Prophets (1080p High, 4K Medium)
  • Rise of the Tomb Raider #3 - Mountain (1080p High, 4K Medium)
  • Rocket League (1080p Ultra, 4K Ultra)
  • Grand Theft Auto V (1080p Very High, 4K High)

For each of the GPUs in our testing, these games (at each resolution/setting combination) are run four times each, with outliers discarded. Average frame rates, 99th percentiles and 'Time Under x FPS' data is sorted, and the raw data is archived.

The four GPUs we've managed to obtain for these tests are:

  • MSI GTX 1080 Gaming X 8G
  • ASUS GTX 1060 Strix 6G
  • Sapphire Nitro R9 Fury 4GB
  • Sapphire Nitro RX 480 8GB

In our testing script, we save a couple of special things for the GTX 1080 here. The following tests are also added:

  • Civilization 6 (8K Ultra, 16K Lowest)

This benchmark, with a little coercion, are able to be run beyond the specifications of the monitor being used, allowing for 'future' testing of GPUs at 8K and 16K with some amusing results. We are only running these tests on the GTX 1080, because there's no point watching a slideshow more than once.

*As an additional to this review, we do not have any CPU gaming data on Skylake-X. We ran a set of tests before Threadripper arrived, but now having had a chance to analyze the data, despite being on the latest BIOS and setup, there are still issues with performance that we need to nail down once this review is out of the way.

Test Bed and Setup Benchmarking Performance: CPU System Tests
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  • verl - Thursday, August 10, 2017 - link

    "well above the Ryzen CPUs, and batching the 10C/8C parts from Broadwell-E and Haswell-E respectively"

    ??? From the Power Consumption page.
  • bongey - Thursday, August 10, 2017 - link

    Yep if you use AVX-512 it will down clock to 1.8Ghz and draw 400w just for the CPU alone and 600w from the wall. See der8auer's video title "The X299 VRM Disaster (en)", all x299 motherboards VRMs can be ran into thermal shutdown under avx 512 loads, with just a small overclock, not to mention avx512 crazy power consumption. That is why AMD didn't put avx 512 in Zen, it is power consumption monster.
  • TidalWaveOne - Thursday, August 10, 2017 - link

    Glad I went with the 7820X for software development (compiling).
  • raddude9 - Thursday, August 10, 2017 - link

    In ars' review they have TR-1950X ahead of the i9-7900X for compilation:
    https://arstechnica.co.uk/gadgets/2017/08/amd-thre...

    In short it's very difficult to test compilation, every project you build has different properties.
  • emn13 - Thursday, August 10, 2017 - link

    Yeah, the discrepency is huge - converted to anandtech's compile's per day the arstechnica benchmark maxes out at a little less than 20, which is a far cry from the we see here.

    Clearly, the details of the compiler, settings and codebase (and perhaps other things!) matter hugely.

    That's unfortunate, because compilation is annoyingly slow, and it would be a boon to know what to buy to ameliorate that.
  • prisonerX - Thursday, August 10, 2017 - link

    This is very compiler dependent. My compiler is blazingly fast on my wimpy hardware becuase it's blazingly clever. Most compilers seem to crawl no matter what they run on.
  • bongey - Thursday, August 10, 2017 - link

    Looks like anandtech's benchmark for compiling is bunk, it's just way off from all the other benchmarks out there. Not only that, no other test shows a 20% improvement over the 6950x which is also a 10 core/20 thread cpu. Something tells me the 7900x is completely wrong or has something faster like a different pcie ssd.
  • Chad - Thursday, August 10, 2017 - link

    All I know is, for those of us running Plex, SABnzbd, Sonarr, Radarr servers simultaneously (and others), while encoding and gaming all simultaneously, our day has arrived!

    :)
  • Ian Cutress - Thursday, August 10, 2017 - link

    We checked with Ars as to their method.

    We use a fixed late March build around v56 under MSVC
    Ars use a fixed newer build around v62 via clang-cl using VC++ linking

    Same software, different compilers, different methods. Our results are faster than Ars, although Ars' results seem to scale better.
  • ddriver - Friday, August 11, 2017 - link

    Of every review out there, only your "superior testing methodology" presents a picture where TR is slower than SX.

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