An Early Christmas present from AMD: More Registers

In our coverage of the Opteron we focused primarily on the major architectural enhancements the K8 core enjoyed over the K7 (Athlon XP) - the on-die memory controller, improved branch predictor and more robust TLBs. For information on exactly what these improvements are for and why we'll direct you back to our Opteron coverage; the same information applies to the Athlon 64 as we are talking about the same fundamental core.

What we didn't spend much time talking about in our Opteron coverage was the benefit of additional registers, a benefit that is enabled in 64-bit mode. To understand why this is a benefit let's first discuss the role registers play in a microprocessor.

Although we think of main memory and cache as a CPU's storage areas, the often overlooked yet very important storage areas that we don't talk about are registers. Registers are individual storage locations that can hold numbers; these numbers can be values to add together, they can be memory addresses where the CPU can find the next piece of information it will need or they can be temporary storage for the outcome of one operation. For example, in the following equation:

A = 2 + 4

The number 2, the number 4 and the resulting number 6 will all be stored in registers, with each number taking up one register. These high speed storage locations are located very close to the processor's functional units (the ALUs, FPUs, etc…) and are fixed in size. In a 32-bit x86 processor like the Athlon XP or Pentium 4, the majority of registers will be 32 bits in width, meaning they can store a single 32-bit value. In 32-bit mode, the Athlon 64's general purpose registers are treated as being 32-bits wide, just like in its predecessor. However, in 64-bit mode all of the general purpose registers (GPRs) become 64-bits wide, and we gain twice as many GPRs. Why are more registers important and why haven't AMD or Intel added more registers in the past? Let's answer these two questions next.

Take the example of A = 2 + 4 from before; in a microprocessor with more than 3 registers, this operation could be carried out successfully without ever running out of registers. Internal to the microprocessor, the operation would be carried out something like this:

Store "2" in Register 1
Store "4" in Register 2
Store Register 1 + Register 2 in Register 3

After the operation has been carried out, all three values are able to be used, so if we wanted to add 2 to the answer, the processor would simply add register 1 and register 3.

If the microprocessor only had 2 registers however, if we ever needed to use the values 2 or 4 again, they would have to be stored in main memory before being overwritten by the resulting value of A. Things would change in the following manner:

Store "2" in Register 1
Store "4" in Register 2
Store Register 1 + Register 2 in a location in main memory

Here you can see that there is now an additional memory access that wasn't there before, and what we haven't even taken into account is that the location in main memory the CPU will store the result in will also have to be placed in a register so that the CPU knows where to tell the load/store unit to send the data. If we wanted to use that result for anything the CPU would have to first go to main memory to retrieve the result, evict a piece of data from one of the occupied registers and put it in main memory, and then store the result in a register. As you can see, the number of memory accesses increases tremendously; and the more memory accesses you have, the longer your CPU has to wait in order to get work done - thus you lose performance. Simple enough? Now here's where things get a little more complicated, why don't we just keep on adding more registers?

The beauty of the x86 Instruction Set Architecture (ISA) is that there are close to two decades of software that will run on even today's x86 microprocessors. One way this sort of backwards compatibility is maintained is by keeping the ISA the same from one microprocessor generation to the next; while this doesn't include things like functional units, cache sizes, or anything of that nature, it does include the number and names of registers. When a program is compiled to be run on an x86 CPU, the compiler knows that the architecture has 8 general purpose registers and when translating the programmer's code into machine code that the CPU can understand it references only those 8 general purpose registers. If Intel were to have 10 general purpose registers, anything that was compiled for an Intel CPU would not be able to run on an AMD CPU as the extra 2 general purpose registers would not be found on the AMD processor.

Microprocessor designers have gotten around this by introducing a technique known as register renaming, which makes only the allowed number of registers visible to software, however the hardware can rename other internal registers to juggle data around without going to main memory. Register renaming does fix a large percentage of the issues associated with register conflicts, where a CPU simply runs out of registers and must start swapping to main memory, however there are some cases where we simply need more registers.

When AMD introduced their AMD64 architecture, they had a unique opportunity at their hands. Because no other x86 processor would be able to run 64-bit code anyways, they decided to double the number of general purpose and SSE/SSE2 registers that were made available in 64-bit mode. Since AMD didn't have to worry about compatibility, doubling the register count in 64-bit mode wasn't really a problem, and the majority of the performance increases you will see for 64-bit applications on the desktop will be due to the additional registers.

What is important to note is that although AMD has increased the number of visible registers in 64-bit mode, the number of internal registers for renaming has not increased - most likely for cost/performance ratio constraints.

Index Where does 64-bit help?
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  • Anonymous User - Tuesday, September 23, 2003 - link

    #43 is a bit 486 DX style with 20 stages of pipeline up his crápperhole.
  • Anonymous User - Tuesday, September 23, 2003 - link

    ROFL@#36
    Dude the Athlon64 is a 32bit processor?....lol
    Hey everyone...the p4 is a 16bit cpu with 32bit extensions.

    Your an idiot #36. And this is coming from an Intel fanboy, so you really know your in the wrong.
  • Anonymous User - Tuesday, September 23, 2003 - link

    Price is more important for AMD because they've had their successes mainly on the price/performance front. If they are truly trying to match Intel on price, that advantage is essentially gone and it'll be an even harder battle to gain marketshare.

    Oh and some of you fanboys mustve missed the PM forum. What the industry sees is completely different from what fanboys see.
    http://www.anandtech.com/IT/showdoc.html?i=1873&am...
  • Anonymous User - Tuesday, September 23, 2003 - link

    Maybe if the intel & AMD both ran at the EXACT same clock it'd be fairer eh?

    I'd like to see more on the Opteron as I'm going to order 6 of them in November, thank the gods it's not my money.
  • Anonymous User - Tuesday, September 23, 2003 - link

    er... nm the above, I got it mixed up.
  • Anonymous User - Tuesday, September 23, 2003 - link

    FYI, in the LAME 3.93 MP3 encoding 32-bit vs 64-bit benchmark, you claim that 64-bit is 34% quicker when actually the graph shows it as 2/3.07*100 = 65% quicker.
  • dvinnen - Tuesday, September 23, 2003 - link

    Haha, this thread makes me laugh.

    1) The only thing Intel has that can toach FX-51 is the XeonMP, errrr, P4:EE. This processor doesn't start shipping for 2 to 3 months. I can understand including it in the review, but there should be some sort of disclaimer stating that this is a sample and may or not be reflective of the final product. The EE's also will only be released to the OEMs, so expect to have to pay VooDoo or AlienWare there outragous prices if you want one.

    2) The Intel fanboys ADMITT defeat. They are already rationlizing it by saying wait for Prescott to come out. All prescott is is a p4 clocked to 3.4 ghz with "improved hyperthreading." "The 11 new intruction sets" won't make any difference for a year or so (kind of like 64 bit goodness that you are bashing). But I guess the added bonus that you can heat a small house with it is something that AMD can't provide.

    And I wish people would stop complaing about the price. All new processors cost this much when they are first released. They'll come down, but not to the price of XPs for a while to come. The mobo costs will also drop drastcaly (past nForce2 prices?) over the comeing months beause of no north bridge and only a 6 layer PCB.
  • Anonymous User - Tuesday, September 23, 2003 - link

    64bit with 32bit compatibility would be what Itanium does. AMD64 is still native x86 with the ability to use 64-bit registers, thats why it can still run 32-bit programs as fast/faster than current CPUs.

    http://www.anandtech.com/cpu/showdoc.html?i=1815&a...
  • Anonymous User - Tuesday, September 23, 2003 - link

    #40 is a 64-bit moron.
  • Anonymous User - Tuesday, September 23, 2003 - link

    #36

    The Prescott is the next generation in the pentium family. It's not like it's a P4 with an increased multiplyer. AMD is in trouble when the Prescott comes rolling around.

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